Changelog
0.1.4-rc1 · 2026-10-23
修复对象初始化时反复查找类型引起的卡顿和加载缓慢,改为复用有效类型;基地半径及工作范围设置保持不变。已完成单人加载、保存与重新读档验证,并补充功能回归。若更新后仍有卡顿或功能异常,欢迎到我的网站支持页面留言,说明游戏模式、模组版本及出现问题的场景。
0.1.3-rc1 · 2026-10-21
修复基地真实半径晚于显示范围更新的初始化时序,并恢复首次模型发现失败后的重试。保留事件缓存,避免重复全局扫描。已通过离线回归;35米外设施在监控台中的登记、指定工作及实际导航仍待实机验证,不保证旧建筑自动恢复。如有异常,欢迎留言说明场景。
0.1.2-rc1 · 2026-10-20
优化多个终端同时加载时的重复基地模型扫描,将同一批事件合并处理,并在换图时取消旧任务。保留原有范围、边界及导航参数行为。隔离回归已通过,实际帧耗时仍需游戏内验证;如有异常,欢迎留言。
0.1.4-rc1 · 2026-10-23
Fixes stuttering and slow loading caused by repeated type searches during object initialization. Valid types are reused; base radius and work-range settings are unchanged. Single-player loading, saving and reloading were checked, with additional functional regressions. If stuttering or a feature issue remains, please leave a message on my website support page with your game mode, mod version and what happened.
0.1.3-rc1 · 2026-10-21
Fixes delayed initialization of the actual base radius and retries after an initial model discovery failure, while retaining cached discovery. Offline regressions passed. Monitoring Stand listing, fixed assignment and navigation beyond 35 m still need in-game verification; existing buildings are not guaranteed to recover automatically. Please report issues and the circumstances.
0.1.2-rc1 · 2026-10-20
Merged duplicate base-model scans triggered by terminals loading together, and cancel stale work on map changes. Existing range, boundary and navigation parameter behavior is retained. Isolated regression tests passed; in-game frame timing still needs verification. Please report any issues.
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