DOCUMENTATION / v0.1.5-rc1

Changelog

0.1.5-rc1 · 2026-10-23

Fixes stuttering and slow loading caused by repeated disassembly-machine type searches during object initialization. Input-slot expansion, protection of existing slot contents and synchronization are retained; no permanent scan is added. Single-player loading, saving and reloading were checked, with additional functional regressions. If stuttering or a feature issue remains, please leave a message on my website support page with your game mode, mod version and what happened.

0.1.4-rc1 · 2026-10-21

Fixes discovery completing too early when the world is not ready. After the initial retry window expires, a new map-completion event can start another bounded retry window. Event-driven discovery, deduplication and slot synchronization safeguards remain; no permanent scan is added. Offline regressions passed; native saves, replication and frame timing still need verification. Please report issues.

0.1.3-rc1 · 2026-10-20

I am sorry for the periodic stuttering risk introduced in 0.1.2-rc1. Thank you to Ginger_Chicken and NecroGanz for reporting it. Removed the permanent five-second scan in favor of one discovery pass during loading and bounded retries for individual targets. Duplicate tasks are merged, with at most eight targets handled per pass, while retaining slot synchronization safeguards. Isolated regression tests passed; in-game frame timing, save/load and multiplayer replication still require verification. Please report any remaining issues.

The Chinese Workshop announcement encoding was also corrected on the same day; that text correction did not change the mod files.

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