Changelog
0.1.5-rc1 · 2026-10-23
修复对象初始化时反复查找分解器类型引起的卡顿和加载缓慢。保留分解器待处理格扩容、已有格内容保护及同步机制,不新增永久扫描。已完成单人加载、保存与重新读档验证,并补充功能回归。若仍有卡顿或功能异常,欢迎到我的网站支持页面留言,说明游戏模式、模组版本及出现问题的场景。
0.1.4-rc1 · 2026-10-21
修复世界尚未就绪时过早结束分解机发现的问题;初始化重试耗尽后,新的地图加载完成事件可重新触发有限重试。保留事件驱动、去重和扩容同步保护,不恢复永久扫描。已通过离线回归,原生存档、复制和实际帧耗时仍待验证。如有异常,欢迎留言。
0.1.3-rc1 · 2026-10-20
对 0.1.2-rc1 引入的周期性卡顿风险深表歉意,感谢 Ginger_Chicken 和 NecroGanz 的反馈。移除每 5 秒永久扫描,改为加载时一次发现和针对目标的有限重试;合并重复任务,每轮最多处理 8 个目标,保留槽位同步保护。隔离回归已通过,真实游戏帧耗时及存档、多人复制仍待实机验证。若仍有异常,欢迎留言反馈。
同日另修正了工坊公告的中文编码显示;公告文字修正没有再次改动模组文件。
0.1.5-rc1 · 2026-10-23
Fixes stuttering and slow loading caused by repeated disassembly-machine type searches during object initialization. Input-slot expansion, protection of existing slot contents and synchronization are retained; no permanent scan is added. Single-player loading, saving and reloading were checked, with additional functional regressions. If stuttering or a feature issue remains, please leave a message on my website support page with your game mode, mod version and what happened.
0.1.4-rc1 · 2026-10-21
Fixes discovery completing too early when the world is not ready. After the initial retry window expires, a new map-completion event can start another bounded retry window. Event-driven discovery, deduplication and slot synchronization safeguards remain; no permanent scan is added. Offline regressions passed; native saves, replication and frame timing still need verification. Please report issues.
0.1.3-rc1 · 2026-10-20
I am sorry for the periodic stuttering risk introduced in 0.1.2-rc1. Thank you to Ginger_Chicken and NecroGanz for reporting it. Removed the permanent five-second scan in favor of one discovery pass during loading and bounded retries for individual targets. Duplicate tasks are merged, with at most eight targets handled per pass, while retaining slot synchronization safeguards. Isolated regression tests passed; in-game frame timing, save/load and multiplayer replication still require verification. Please report any remaining issues.
The Chinese Workshop announcement encoding was also corrected on the same day; that text correction did not change the mod files.
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