DOCUMENTATION / v0.1.6-rc1

Changelog

0.1.6-rc1 · 2026-10-20

TESTING FIX: Addresses logic that can leave worker limits at vanilla after an update. Capture the baseline and modify capacity only after map loading finishes; revalidate and restore the worker-limit accessor when the game replaces it or resets its cached maximum. Keeps effective capacity x2, failure rollback and existing slots without truncation. Sorry that earlier updates still left some players affected. Isolated regression tests passed; real saves and multiplayer remain unverified. This is not a guaranteed fix for every report and does not recover lost Pals. Back up your save, fully exit before updating, and update the host/Linux server too. If it persists, please comment with platform, game/mod versions, world limit and relevant logs with private information removed.

0.1.5-rc1 · 2026-10-20

Removed repeated global base-model discovery by maintaining an instance cache populated by initial discovery and new-object notifications. Periodic checks inspect known objects only. Base upgrades, container/observer replacement checks, effective-capacity doubling and existing capacity safeguards are retained. Passed 156 capacity/rollback cases and targeted lifecycle simulations; native save/load, multiplayer replication and frame timing still require in-game verification.

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