Changelog
0.1.6-rc1 · 2026-10-20
待测修复:针对更新后工作名额停在原版上限的问题,将人数基数捕获与容量修改延后至地图加载完成,避免把初始化默认值误当成存档设置;人数查询对象被游戏替换或其缓存重置时,重新验证并恢复扩容。保留原有效名额翻倍、失败回退和已有槽位只增不减。很抱歉此前更新仍让部分玩家遇到异常。已通过隔离模拟回归,真实存档及多人场景仍待验证,不能保证解决所有个例,也不会恢复已丢失帕鲁。请备份存档、完整退出后更新,联机房主或 Linux 服务端也需安装同版。如仍异常,欢迎留言附运行平台、游戏/模组版本、世界上限及相关日志(隐藏私人信息)。
0.1.5-rc1 · 2026-10-20
修复后台持续查询全部基地模型的性能风险:改为一次发现后维护实例缓存,通过新对象通知补充基地,周期检查仅访问已知对象。保留基地升级、容器及观察器替换检查,以及原有效名额翻倍和存档容量保护。通过 156 个容量与回退用例及专项生命周期模拟;原生存档、多人复制和真实帧耗时仍待实机验证。
0.1.6-rc1 · 2026-10-20
TESTING FIX: Addresses logic that can leave worker limits at vanilla after an update. Capture the baseline and modify capacity only after map loading finishes; revalidate and restore the worker-limit accessor when the game replaces it or resets its cached maximum. Keeps effective capacity x2, failure rollback and existing slots without truncation. Sorry that earlier updates still left some players affected. Isolated regression tests passed; real saves and multiplayer remain unverified. This is not a guaranteed fix for every report and does not recover lost Pals. Back up your save, fully exit before updating, and update the host/Linux server too. If it persists, please comment with platform, game/mod versions, world limit and relevant logs with private information removed.
0.1.5-rc1 · 2026-10-20
Removed repeated global base-model discovery by maintaining an instance cache populated by initial discovery and new-object notifications. Periodic checks inspect known objects only. Base upgrades, container/observer replacement checks, effective-capacity doubling and existing capacity safeguards are retained. Passed 156 capacity/rollback cases and targeted lifecycle simulations; native save/load, multiplayer replication and frame timing still require in-game verification.
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