Changelog
0.1.4-rc1 · 2026-10-23
修复对象初始化时重复查找类型带来的卡顿隐患,减少重复工作。保留零等待配种及原有配对、蛋糕消耗和蛋数量限制。已完成加载验证与功能回归。若仍有卡顿或功能异常,欢迎到我的网站支持页面留言,说明游戏模式、模组版本及出现问题的场景。
0.1.3-rc1 · 2026-10-21
修复换图后旧的延迟初始化仍可能执行的问题,并合并重复加载通知产生的延迟任务。保留原有配对、食物消耗和地面蛋数量限制。已通过离线回归,实际游戏表现仍待反馈;本次不承诺消除所有卡顿。如有异常,欢迎留言。
0.1.2-rc1 · 2026-10-20
优化多个牧场加载时以及 BeginPlay 前后重复触发的模型扫描,合并同一批任务并取消换图后的旧回调。零等待、食物、配对及产出容量规则不变。隔离回归已通过,实际游戏表现仍需验证;如有异常,欢迎留言。
0.1.4-rc1 · 2026-10-23
Fixes a potential source of stuttering by avoiding repeated type searches during object initialization. Zero-wait breeding and native pairing, cake consumption and egg limits are retained. Loading and functional regressions were checked. If stuttering or a feature issue remains, please leave a message on my website support page with your game mode, mod version and what happened.
0.1.3-rc1 · 2026-10-21
Cancels stale delayed initialization after world changes and coalesces delayed tasks from repeated load notifications. Native pairing, food consumption and egg-count conditions are retained. Offline regressions passed; in-game behavior still needs feedback. This update does not promise to eliminate all stuttering. Please report any issues.
0.1.2-rc1 · 2026-10-20
Merged duplicate model scans when breeding farms load and during their BeginPlay callbacks; stale callbacks are cancelled on map changes. Zero waiting time and native food, pairing and output-capacity rules are unchanged. Isolated regression tests passed; in-game behavior still needs verification. Please report any issues.
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